Our new game ‘Inky Squid’ is now available in the App Store

        Hey everyone, I have just released my latest creation on the Apple App Store…  Inky Squid!  When I heard the developer of Flappy Bird was taking that game down, I decided to see how quickly I could get a replacement up in the App Store.  After 2o hours of development, I had uploaded my first release of the game to Apple.  I was apparently not the only person who thought they would try to fill the void that Flappy bird left, as it seems to be one of the most cloned games ever!  Regardless, it was a fun exercise in seeing how fast I could push out a game, and it was my first venture into Unity’s 2D workflow as well.

        After seeing all of the clones swarming the App Store, I decide to do something little different and make it a game of mini-games, with a difficulty option on mode.  Now the game consists of a hop mode, which is true to the flappy bird style, and a drop mode where you have to move side to side to get between the pillars.  This game is more difficult than Flappy Bird on the hardest setting, and quite easy on the other end of the spectrum.  Medium is pretty much the same difficulty as Flappy Bird.

Check it out and let me know what you think!


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Letters of Marque 1.1 is now available on the App Store

LOM_Icon_1024We have just released the 1.1 update for Letters of Marque!  In this release, we added powder keg upgrades and armor plate upgrades.  We also fixed a bug in ‘Blow me Down’ where some boats were under water and could not be killed, so if you were previously unable to beat the game, this update should fix that.  You can Download Letters of Marque here.

To go with this update, we have also created a new trailer:

Hope you like the update!

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Letters of Marque – Our first 2 weeks in the App Store

Letters of Marque has been in the iTunes App Store for just over 2 weeks, and I wanted to share our results with you.

We went live on December 15th, and by December 30th, we had just over 4,000 downloads and our sales from In-App purchases could afford a new laptop (not sure if I can reveal too much there.)  We were featured at #2 in RPG’s and #6 in Adventure games over Christmas, and this has kept our downloads going nicely for the first couple of weeks.

Some found the game to be too difficult, so we made some adjustments and have a new version of the game in review at Apple now.  We also made a lot of optimizations (primarily cleaning out the resources folder in Unity) which cut the file size of the game down to about 1/3 its original package size.  Our most expensive ($4.99) IAP accounted for over half of our earnings, so we are trying out some new IAP options in the next release (including a $9.99 option) to see how things go.

So far, we are pretty happy with how things have been going, especially for our first game.  I will let you know when the next update becomes available and I look forward to sharing more information as time goes on.

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Letters of Marque is now available in the Apple App Store

Hey Everyone!  I just wanted to post and let you all know that you can now download Letters of Marque from the App Store on your iOS device for FREE!  Here is the direct link to the app:


Also, there are only 5 days of voting left to help us win ‘App of the Year’ over at SlideDB.  If you get a moment, click on over and give us a vote:


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Vote us up for ‘App of the Year’ award!

LoM_icon_300_roundedLetters of Marque is a contender for the SlideDB “App of the Year” award, and the IndieDB “Indie of the Year” award.  If you have a moment, help us out and give us a vote!  Here are the links:

Vote for Letters of Marque for the App of the Year award

Vote for Letters of Marque for the Indie of the Year award


Also, I wanted to say thank you all for helping us reach the FRONT PAGE on PreApps.com! Your votes made a difference!

Don’t forget, this FREE game goes live in the Apple App Store in 10 days!

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Letters of Marque Pre-Release Update

Hey everyone, here’s a little update.   We have contacted around 80 review sites, all of which appeared to be free or did not have pricing information readily available.  Around 10 of them replied with pricing for a review, 5 have contacted us for more information about the game, and 7 promo codes have been used to download the game.  I have not yet seen any reviews showing up for the game, but they have only had the promo codes for about a week now, and I am sure some reviews will take many weeks to appear.

I have also added the game to the PreApps database.  If you have a moment, hop over there and give the app a thumbs up!  No account needed, and we don’t need many votes to get on the front page:


If you know of any other game databases we should be on, like IndieDB or PreApps, please let me know! :)

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Apple review success!

Today, Apple completed their review for Letters of Marque, and the application is officially “Ready for Sale!” The review did take longer than expected so the release date will be moved to Sunday, December 15th. This is to give game reviewers a full 4 weeks to complete their reviews, and hopefully the result will be an audience waiting to play the game on the release date.

According to every resource I can find on the subject, Sunday seems to be the best day to go live. Christmas is also a wonderful time to be in the App store (or so I have heard), so I am hoping that everything combined will propel this game to a successful launch. Over the next few days, I will be contacting most the review sites on my list and providing them with a promo code. I have 180 contacts total, though some only offer paid reviews and I will be skipping over those.

Thanks to the folks on Reddit, I have also learned of the site redeemco.com which will distribute promo codes to people who click a link. Depending on how many review sites in my list are paid sites, this may come in useful.

Heres to a busy weekend!

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Letters of Marque Progress Update

Hey everyone, I wanted to give you all an update.  Unfortunately, due to some technical difficulties, there will not be a public beta available.  However, we have uploaded to Apple and are awaiting their review.  If all goes well, the app will go live in the App Store on December 8.

We have chosen to deploy only on iOS 7+ devices as the operating system has pretty good adoption rates now, and that number will only grow.  LoM uses upwards of 200MB of memory at times, and all iOS 7 capable devices have at least 512MB, so iOS 7 also ensures that the game isn’t launched on insufficient hardware.  The iPhone 4 seems to suffer low frame rates though so we may remove support for this device as the graphics chip is just a bit underpowered for the Retina display.  It will currently run on an iPhone 4, but as we add more, the iPhone 4S and iPad 2/Mini 1 will be the baselines for testing.

The apps status is currently “Waiting For Review” on iTunes Connect, I will keep you posted.

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